The iconic television show Friends is all about surviving life's travails together. And it's about accepting differences and appreciating the things we have in common.
One of the things all six friends have in common is a love of food. Monica is a great chef and makes sure Ross, Rachel, Joey, Phoebe, and Chandler are fed properly. Each of the Friends has his or her own attitude toward food, and the show is usually able to shoot an entire episode around that. The six Friends always spend Thanksgiving together, and each year have a wonderful holiday show depicting special meal creations. Check them out in this Inspired by Friends Cookbook.
Let's not forget Central Perk. It's the coffee house where the Friends hang out and turn into their second home. The coffee flows as enthusiastically as the conversation and is invariable accompanied by the Friends' favorite munchies.
You'll find all your favorite Friends recipes in this Inspired by Friends Cookbook. Share the recipes with your friends and remember how great it feels to be surrounded by those who love you.
"5 Stars", "super fun", "a really good book" - Goodreads reviews
Marty is desperate for friends, having left his behind when he moved into 10 Downing Street with his mum.
Bored and lonely, his life suddenly becomes a lot more exciting when he sneaks out of a secret passage and meets Jumi, a young eco protester. He agrees to help her in her fight to stop a new airport from destroying an ancient woodland.
But being an eco warrior isn't as easy as he thinks.
Featuring a mum who just happens to be the Prime Minister, a very nosy sister, a gorilla-wrestling security guard and the creepiest politician in the world, Eco Worrier sees a bored and lonely boy take on a sinister plot and his own fears in this hilarious book from debut novelist Ian Slatter.
Eco Worrier is the perfect read for children who love an adventure story with twists and turns and plenty of laughs along the way.
This book is packed with intriguing scenarios and hilarious "would you rather" questions. All players pick between two equally outrageous and unlikely situations that each person might give a different answer to. It's perfect for game nights, parties,
What would you wish for if you were given a wishing stone? Yes, a real wishing stone because that's what Uncle Leonardo gave Tilly Millpepper on her tenth birthday. As things turned out, it was just the beginning of her magical adventures.
When she and her family move temporarily from London to a large house in the Essex countryside, they discover several unexpected animals, including a pony for Tilly to learn to ride. But that's not all they discover, for there is also a creepy witch-like housekeeper, who seems to be looking for something.
John William Drake was born an explorer; just like many, many Drakes before him. His adventure really began with the discovery of an old book hidden in the ceiling of the Drake home, followed by the mysterious disappearance of his father. He lived everyday in misery until his twelfth birthday. A new friend gave him an invitation he could not turn down... follow me and change your destiny. He never imagined being captured by bandits and taken to a ship riddled with river rats was part of his fate. Not just any bandits - the Bandits of Basswood; known to be a ruthless and wild crew of thieves. Trying to escape would be a ridiculous idea. No one has ever escaped and lived to tell about it. Uncovering traces of his missing father gave him hope and upped the stakes. John William was determined to get off the ship alive and search for the missing pieces of the puzzle. The chase out of Basswood was on. He took a chance to change his destiny and ended up on a wild ride to solve the most important mystery of his life.
When Sarah and Skip's mom inherits and house and moves the family to a remote town in Maine for a fresh start, the pair is anything but pleased. What if there's nothing to do? What if they don't make friends? What if they can't play Pokémon GO?
Then they see the mysterious island across the water from their new homeGhost Island. Mom says she used to paddle out there and have all sorts of adventures. And when Sarah and Skip pick up a signal for a Poké Stop at the heart of the island, they can't wait to get out there and explore.
But Ghost Island holds a secret. It's the location of an ever-shifting competition that's been going on for hundreds of years. And now Sarah and Skip are going to be contestants and play Pokémon GO for real. And if they lose, the fate of the world may be at stake.
The first book in an exciting new series for fans of the international sensation, Pokémon GO, Ghost Island and the Mystery of Charmander is brimming with mystery and adventure.
Genre: Children's eBooks Length: 234 Pages (908 KB) Lending: Not Enabled Added: Aug 14th, 2020
#Emprende is a guide for citizens who want to start in the business world. We describe some experiences lived by entrepreneurs for new entrepreneurs. Teaching tips that will help start and maintain a new business successfully.
From writing a business plan to working with reduced budgets, includes all the issues you should consider when taking the first step in your own venture.
If you want to start a business in the Dominican Republic, this is your guide!
DON'T PANIC! Math is Magical.Putney reads the words on the blackboard, but the hairy scary poster with all the equations underneath has her hyperventilating.
How will Putney cope when she and arch-rival Sue end up on the same team, and clash over cardboard boat designs?
When Putney agrees to a "dry run" design test in the local lagoon where alligators lurk, can her magic eyePad and magical mentor Sam find a way to keep her safe?
Will a game of "battle boats" sink Putney's entry? Or will she figure out a design that can withstand the deluge of water coming her way?
Join Putney and her friends as they discover why some things float, and others don't.
Looking for a book that encourages creative problem-solving skills with a splash of magic for spice? Get your copy of The Cardboard Boat Race, Putney and the Magic eyePad-Book 2, today!
The science is real, but the adventure is magical!
"At some point in their careers, all managers face a frustrating and seemingly insurmountable challenge -- the highly intelligent, highly skilled direct report who is failing when he should be excelling. Often, this employee is destroying not only his own career, but also the morale of the rest of the team. While this behavior may initially seem willful, it is more than likely due to a lack of emotional intelligence -- the ability to comprehend one's emotions, empathize with the feelings of others, and interact with people in ways that promote congenial working relationships. More than any other trait, emotional intelligence is the one variable that can transform a mediocre employee into an exceptional one.
Managers now have a new and demanding role. They must become coaches who help their employees to develop emotional intelligence and the positive interpersonal relationships that result. And while this kind of corrective coaching may seem daunting and unpleasant to many managers, it is also achievable with the right tools.
In Coaching for Emotional Intelligence, Bob Wall offers coaching strategies that will enable every manager to elicit excellence by improving the negative behaviors and communications flaws that are undermining an employee's performance.
The book provides a structured format for formulating and delivering both praise and corrective feedback, as well as a step-by-step method and sample scripts for conducting a coaching session. Readers will:
Overcome the fear of coaching on sensitive, personal issues.
Learn the critical importance of praise--and how to give it.
Understand the influences that shaped the behaviors of the individual being coached.
Determine whether an employee is responding to corrective coaching, when to keep him -- and when to fire him.
Create an action plan for teaching employees to identify and alter unwanted behavior.
Master spontaneous coaching: delivering praise in 15-20 seconds -- and corrective feedback within 45 ...
From the author of James Patterson's SCOUTS comes a brand new Middle-Grade detective series!
Through a series of ridiculous events, thirteen-year-old Penny-Ann Piper has come to live on Piper Island with her quirky Aunt Grace. Although Penny's new to the eccentric and salty Florida town, she's proud of her connection to it. After all, her grandparents founded the oddball place where everyone makes it their business to know your business. They're nosy that way.
So when someone steals the time capsule Penny-Ann created chronicling the island's history, she's determined to get it back. Principal Berger and Officer Crawl think it's a prank, but who could have taken it, and why? Penny-Ann's on-again-off-again best friend Josie? Rocco Garcia, the annoying (but also cute) surfer boy? Twin MMA fighters who think muscles should get them credit in math?
With the help of her new friend, Diamond, who may or may not be part of the X-Men, Penny-Ann revives Piper Investigations, her grandparents' detective agency. But there's more to the missing time capsule than anyone realizes. It seems someone will do anything to get Penny-Ann to back off the case... including revealing her top-secret, ultra-embarrassing past.
"A 13-year-old Veronica Mars"