In the last two weeks of the school year, four teenagers check out books from the Long-Moore High School Library. Mrs. Clark, the high school librarian, says she has never seen the books before. They must have been shelved incorrectly because all of the books are from the city public library. Entrusting the teens to return the books to their rightful home once they are done, she lets them check out the books. Inside of each, the teens learn, is an invitation to attend a special event -- one that only happens every 25 years.
You have been selected. Your presence is requested at 7 pm on the 5th. Tell no one. Come alone. Otherwise, your invitation will be invalidated.
Though all of them think better of it, one by one, they all arrive at the City Public Library alone, ready to attend this mysterious event the messages in the books conveyed. As the night unfolds, they find themselves locked inside the dark building all alone, with nothing to do but wait for ...
Did an ancient alien race of Cat People build the Pyramids? Did they also introduce the autism gene into human DNA? In Cats of the Pyramids, Paul Nelson combines science, science fiction, fantasy and spirituality. This is the first book in an upcoming series. It is great, safe adventure for readers ages 12 and up. Adam and his friend Emily are swept into the wonderful and mysterious world of Cat People. The cats use portals to travel through time and different dimensions. Adam and Emily even get the opportunity to time travel back to meet Jesus! Their adventures also include many encounters with a truly evil being named Randall. Can you solve the mystery and determine who Randall really is? This read is also educational, providing insight into the world of those who are autistic. The author's son, Michael, provides the inspiration for many of the characters in this book and all of the books Paul writes. Some of Paul and Michael's books are used as required reading for Education majors ...
Love MINECRAFT? **Over 26,000 words of kid-friendly fun!**
This high-quality fan fiction fantasy diary book is for kids, teens, and nerdy grown-ups who love to read epic stories about their favorite game!
Help with the 'Zombie Problem'
Now that Devdan has found his way home and remembers who he is, the teenage zombie villager is desperate to find a way to reverse his 'zombie problem' and go back to his old life AND be accepted by his father again! When a traveling witch named Worla offers to help him transform back to normal, Devdan is happy to perform some errands for her in exchange for such assistance!
But, even with the help of Skeleton Steve and Sir Zebulon the Zombie Knight (and Mr. Whiskers the cat!), can they sneak into Minecraft Steve's castle to do as she asks? And when Worla reveals that a rival witch--a swamp voodoo master--is the monster that killed Devdan and his mother, will the teenage zombie villager be able to get his revenge??
Love Minecraft adventure??
This carefully edited collection has been designed and formatted to the highest digital standards and adjusted for readability on all devices.
Edith Nesbit (1858-1924) was the author of world famous books for children - the tales of fantastical adventures, journeys back in time and travel to magical worlds. Nesbit also wrote for adults, including novels, short stories and four collections of horror stories.
The Bastable Trilogy
The Story of the Treasure Seekers
The New Treasure Seekers
The Psammead Trilogy
Five Children and It
The Phoenix and the Carpet
The Story of the Amulet
The Mouldiwarp Chronicles
The House of Arden
Other Children's Novels
The Railway Children
The Enchanted Castle
The Magic City
The Wonderful Garden
The Red House
The Incomplete Amorist
Salome and the Head (The House With No Address)
Daphne in Fitzroy Street
Dormant aka Rose Royal
The Incredible Honeymoon
Short Story Collections
The Book of ...
Genre: Children's eBooks Length: 7,263 Pages (92,178 KB) Lending: Not Enabled Added: Aug 7th, 2020
When 17 year old Kaia was just about ready to enjoy her life in the wilds of the enchanted, yet dark city of Nocteraia, tragedy struck -- her mother disappears without a trace. A day turns into a week, and before long, an entire month passes before the authorities admit the disappearance has them stumped. On the verge of mental break, a grieving Kaia is visited by a woman who claims to know where her mother is and how to reclaim her.
Desperate to find her beloved mother, Kaia joins "The Fraternity", an academy she quickly realizes is a coven of witches preparing for war against their perennial enemies:Vampires and Lycans. But as Kaia is given a mission to spy on a Lycan stronghold all by herself, an ancient Vampire is also there, and her circumstances take a turn for the worse.
In Book One of The Scarlet Incantatrix Series, Asher presents a riveting tale of magic, death, and romance, perfect for fans of Anne Rice's Vampire Chronicles and Stephenie Meyer's Twilight Saga.
Johnny Carstairs visits a newly opened Ghost town on an 8th grade field trip. At the town cemetery his sees the tombstone of a girl his age. Before his time travel adventure ends he meets that girl, falls in love and solves a mystery.
Coding Activities and Adventures for Kids!
Unleash the master coder in your child with this activity-filled guide! Fun coding adventures show kids just how far their imagination can take them. (Did you know coding took us to the moon?!) Complete with simple steps, colorful illustrations, and easy-to-follow screenshots, kids will find the encouragement they need to dive right in and discover the amazing power of coding. You'll both love how Kids Can Code:
• Gives kids the confidence to master coding through simple projects that feel like play.
• Helps young learners get to know some of the most common coding languages -- and the many ways they're used to invent and create -- in kid-friendly ways.
• Makes concepts like plot coordinates and binary code simple (even fun!) to grasp.
• Boosts computational thinking -- tackling large problems by breaking them down into a sequence of smaller, more manageable problems.
• Gives kids a taste of the many ways coding be used -- ...
Genre: Children's eBooks Length: 203 Pages (54,042 KB) Lending: Not Enabled Added: Aug 7th, 2020
This book is also available in paperback format, which includes lined pages for journaling.
Our six book series is designed to empower girls to navigate their way through life with confidence, self-esteem, compassion, creativity, collaboration and joy through the thoughtful contemplation and expression of their own unique perspectives, ideals and experiences.
Each book is excellent as a journal for one girl or as a tool in a group setting for writing and discussion. Topics are particularly relevant today, such as, "Lovely Girls." Journal entries do not talk down or issue simple edicts, but respect the intelligence and individuality of every girl.
Take a step back from the bombardment of all those outer imprinting sources. Now take some time to focus on you as you explore, identify and celebrate all the qualities that make you unique.
I Believe in Me
What a difference it makes
When someone believes in you
To be told you can do it
To be told you are worthy
To be told you've got ...
In this second book of the gripping series of Quill Hedgehog's adventures, the wicked alley-cat Mungo Brown tries to invade Black Wood in Animalfolk land with his army of Wasteland rats. This time he intends to invade through an old tunnel, imprison the Animalfolk and create a nasty, polluted country called New Mungoland. In the end he is thwarted by the inventions and wisdom of Hoot Owl, and the Woodlanders drive him out. Good triumphs over evil and Mungo is beaten yet again.
"The Quill Hedgehog novels were originally written for the 8 - 13 age-range, but through their satire of society they have developed a cult following among adults and children alike. Doris Palmer, former president of the Library Association, described them as 'utterly delightful books!' "
Charly and Marlie, two chickens from the modern chicken planet Cluckeneenoos, had only planned for a cozy birthday picnic in outer space. But when they take their space ship, the "Boring Tube", for a ride, they soon find themselves tumbling from one crazy adventure to the next. Suddenly, they're dealing with all kinds of whacky aliens: racing moles, hold-your-beak vines, magma hamsters and gourmet moray eels - just to name a few. The two of them must prove themselves as jungle explorers, ghost hunters and secret agents in order to succeed. Adding to their challenge, the infamous walrus artist Benny Bratworst appears on the scene. The galactic gangster has plans to conquer the universe with hearty-party music, avalanches and four seasons of winter! Will Charly, Marlie and their new friends be able to save the universe from Benny's frosty plans?
G.F. Bileck's Charly and Marlie's Adventures in Outer Space is, simply put, a children's book with universal appeal (pun intended!). Its ...
LOOK HERE: Journey to the Kingdom of Cavendish & Follow the Tale of the Great Simeonite King -- Read it Here!
On the night his father, King Asher is murdered - young Prince Carmi barely escapes with his life; before finding himself caught up in an adventure a thousand years in the making!
Follow the tale, as Carmi embarks on an epic quest to retrieve an ancient king's magical sword, claim his right to the throne, and vanquish the brutes that threaten the wellbeing of his land and people.
In The Simeonite King, you will:
Brace yourself as you accompany Prince Carmi on his pilgrimage through a dangerous, unknown world filled with twists and turns
Witness courage in human form as Carmi battles hideous creatures, outwits giants, and confronts every obstacle in his way
Catch your breath as the prince and Amasa his guardian journey through through underground caverns and passages, valleys and mountains, to lakes and mermaids, caves hidden by magic...
• and so much ...
Clive is 11 and Brie is his 13-year-old sister. They experience the typical -- and some very untypical -- junior high school adventures. Clive is an internet entrepreneur who receives a "spam" email -- and decides to "scam the spammer" by beating him at his own game. But a surprising turn of events has it working out in a way he never imagined! Brie gets caught up in her own foibles: She writes a humorous "anonymous" letter to a boy she likes, inviting him to the school dance -- then faces real danger when she accepts an invitation from a handsome older boy. Their dad, Guy finds an heirloom pistol in the attic and, according to the instruction manual, decides to clean it -- big mistake! But a bigger "danger" is his wife's cousin, Linda, who moves into town and sets her sights on him. Their mom, Constance, somehow gets "volunteered" to do things she really doesn't want to do -- such as auditioning for a local production of Beauty and the Beast. It all comes together in a surprise twist ...
Diligence, teamwork, and the drive to win are vital characteristics for an athlete on the field -- and they can be even more important off it. This book offers five key skills to help you take full advantage of the ability and opportunity Gad has given you, and apply what you learn in sports to continued success in every aspect of your life.
A boy alone on a mysterious misty island. An ancient pirate ship rising from the depths. A wild chase to find a hidden treasure that will change everything.
Dylan Wylde's frightened, and with good reason. His brother's a bully, he's left his friends behind and now he's been forced to move to Whidbey Island, or Weirdbey Island as the locals call it.
Throw in a shady secret society, a monstrous sea beast, and a desperate chase to discover a buried treasure before a cursed pirate and his ghostly crew finds it first. And he hasn't even unpacked yet.
"Pirates of Penn Cove is a fun fast-paced middle grade read perfect for kids who enjoy Goosebumps or spooky, mysterious adventure stories. Also a fun easy read for adults who like a bit of an adventure."
"This was a well-written book with great characters, great plot, and loads of eerie fun. There is nothing violent in the book to upset younger readers, but there is enough mysterious happenings to keep the older folks ...
Three boys. Two days. One chance to save Olympus.When the Greek god Hephaestus approaches 12-year old Jake and his twin brother Marlin, they think it's a joke. Olympus isn't real. But Hephaestus begs them for help saving Olympus. They aren't sure what to believe, but Hephaestus promises to bring them back safely to earth after their adventure on Olympus. This must all be some kind of joke. It can't be real, right? Except that within hours of meeting him their noses disappear. And their fingers. Their feet.When they're catapulted to Hephaestus' forge near Mount Olympus, the boys are in shock. Hephaestus is the real thing! He wasn't lying. The boys must not only navigate this unfamiliar world; rife with mythical gods, ancient rivalries and deadly plots; they must also embark on a desperate quest to retrieve lost tools for Hephaestus or risk never returning home again. They agree to help him, but they don't know the true cost of their actions. Will they save Olympus? Or destroy it?
Love MINECRAFT? **Over 22,000 words of kid-friendly fun!**
This high-quality fan fiction fantasy diary book is for kids, teens, and nerdy grown-ups who love to read epic stories about their favorite game!
The Hellfire Gang
After proving his worth by helping to defend Angel Valley from a sudden phantom attack, Skeleton Steve is granted permission to stay in town with Ulti as he recovers his lost memory. And even though he was initially met with suspicion by many of the Minecraftians in the village, he's starting to feel a little more accepted!
But on a pretty easy-going day hanging out with Ulti's friend Astro on the village farm, Skeleton Steve learns of a gloomy prophecy involving the terrible monsters known as the Glitch. And when an invading Minecraftian force calling themselves the Hellfire Gang suddenly raids the village at sundown, he and Astro are right in the line of fire! As Angel Valley begins to burn, will Skeleton Steve and Astro survive the skirmish? And what will they ...
Uncle Ebb was so good at telling his tales of the Moon Realm that sometimes it sounded like he'd been there himself.
As children, Lily and Jasper listened raptly to his bedtime tales of a place where nine moons swirled around one another, each inhabited by strange and wondrous beings: magical lunamancers; undersea merfolk; wise birds; winged dragons; and Lily's favorite, the heroic, leonine Rinn.
There was only one rule: don't tell a soul.
But now, years later, Uncle Ebb is missing. Lily has learned the secret behind the tales, and soon Jasper will too. But there's one big problem. You see, something terrible has happened in the Moon Realm...
Illustrated by Carolyn Arcabascio.
2012 Moonbeam Children's Book Awards: Gold Medal Winner
Daydreaming is dangerous.
Especially if you're Thaddeus McPhee -- his fantasies not only doom him to summer school (complete with repeat bullies) they also land him in hostile territory: think alien wars. Seriously.
As for high school: he's got a weird family birthmark on his forehead that's hard to hide, he's flunking out, and everyone else has a special talent except him -- unless snoozing in class counts. Especially his friend Nick: he's an ace student and super focused on being a famous chef. This comparison -- which his parents constantly remind him about -- only highlight Tad's under-achiever skills.
That is, until Tad discovers his own secret powers.
Can he use them to save South Embhali? How will he neutralize Gharewl? And what about the butterfly Princess?
Then again, what about his parents' 'gifts'? When were they going to tell him about those? Does this mean they won't get divorced?
And will the senior jocks ever stop terrorizing him in the gym locker room?
It's a YOUNG ADULT STORYBOOK based on historical fantasy set in Malaysia whilst linking to India, China, Indonesia, England and others through its characters. And depicts drama composed of an Indian family, of sweet friendships, dangerous characters with supernatural abilities, of espionage and lurking dangers of 21st century , the trial and tribulations of life and the thing called love. And told with elements of dark humour to keep the realities to the minimum. The story was inspired by English writers of the past and by the Chola Empire of South India which had its ancient royal city in Tanjore, South India, a millennium ago, which was the birth place of the author's mum and generations of her ancestors.
Several of the best human hypocrisies are immortalized in catechisms. We say "violence never solved anything" when history repeatedly teaches us otherwise, and once we prematurely labeled an entire, global war as "The War to End All Wars" long before we recorded its half-formed outcome.
Dynasties fall. Empires rise. In marble, granite and concrete, we immortalize these events, large and small, and we celebrate the human beings named heroes there. Rightly so.
Pause a moment before The Wall - let your finger trace names in stone. From pits of despair and summits of glory, they report. Of the second war to end all wars and of its exhausted sire, empires' executioner; of a fateful battle fought among history's cruel, azure skies over vast seas named for peace; of one hateful corporal born to innocence yet destined to depravity; and of youth in war confronting the horror of slaughter in the name of sovereign vanity; such twisted threads weave life's strange tapestry. Of warfare's cold ...
It's the middle of the night, you need to send your brother to the Moon Realm, and he won't wake up. So you improvise...
When a confused Jasper awakes, he's convinced he's dreaming. But by the time he meets Greydor, Jasper understands that this is no dream. In fact, persuading the King of the Rinn to work with the men of Dain to defeat their common enemy is a nightmare. Then there's the other side of the coin: convincing Tavin and Dubb that saddling a Rinn isn't certain death. ("It'll be fun!") And perhaps even a greater worry: can he make friends with Dubb's daughter Darce before she punches his lights out?
Lily has problems, too. There's a little mousie scratching in her closet. Or at least, it sounds like a little mousie. Oh, and her second confrontation with Curse, and trying to form her first peerin. (Don't you have to be from Dain to do that?) And where's Ebb?
One thing's for sure: now that Lily and Jasper have entered the Moon Realm, nothing can ever be the same again.
A world of inventors, adventure, and fairy tales made real
A secret society is on the hunt for the first steam engine plans from master inventor Nikolas Klaus. When Tee, Elly, and Richy get caught in the middle, they're lives are forever altered as they take their first steps to becoming the legends known as the Yellow Hoods.
From the realms of nursery rhymes and fairy tales, meet Christophe Creangle, Nikolas Klaus, and Ron-Paul Silskin, as well the Tub, a secret society led for decades by butchers, bakers, and candle stick makers, and more.
Touching and daring, with snarky humor, the Yellow Hoods is clean YA that appeals to younger (9-15) and older readers alike.
"Dreece has crafted a tale with elements to delight the child in all of us, and intrigue the most creative adult mind." -- Author J.K.Norry
"A gripping read. Lots of fun for kids and adults both. A wonderful mixture of action, mystery and whimsy that leaves an impression on you long after you've turned the last page." - ...
"You made your choice. You are a King now."
His father's meaning: act like one.
We have finally reached that pivotal moment where fate, truth, and time, intersect.
Battle lines will be drawn.
And a prophecy, reborn... THE FATED FANTASY ADVENTURE SERIES IS COMPLETE
Book 1: Awaken
Book 2: Shifting
Book 3: Embrace
Book 4: Broken
Book 5: Divided
Book 6: Taken
Book 7: Control
Book 8: Forsaken
Book 9: Sacrifice
Book 10: Redeem
Book 11: Ascend (The Final Book in the Series)
Follow the first adventure of eleven year old twins, Samantha and Nick, as they discover a secret hidden from the world for over a century - a mystery filled with secret codes, people who are not what they appear to be, and a discovery beyond the imagination.