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Tempest: Geometries of Play (Landmark Video Games) by Judd Ethan Ruggill (University of Michigan Press) 4.2 Stars (6 Reviews)    Price verified 5 hours ago

Atari's 1981 arcade hit Tempest was a "tube shooter" built around glowing, vector-based geometric shapes. Among its many important contributions to both game and cultural history, Tempest was one of the first commercial titles to allow players to choose the game's initial play difficulty (a system Atari dubbed "SkillStep"), a feature that has since became standard for games of all types. Tempest was also one of the most aesthetically impactful games of the twentieth century, lending its crisp, vector aesthetic to many subsequent ...

Genre: Computers & Technology [x] / Length: 168 Pages (3,487 KB) / Lending: Not Enabled / Added: May 11th, 2024
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