? Good Day or Bad Day - I Love You Anyway! ?
The poor little thing, woke up very upset,
thinking: "how much worse can it get?"
But mom was in a hurry, and made it clear:
"We have to go now, there's no time, my dear."
That morning, mom had to say everything twice:
"Please brush your teeth and wear something nice.
Where are your shoes, you're not ready at all... ?
Why did you pour so much milk in that bowl?"
Dungeons and Dragons meets Jumanji in this exciting teen fantasy!
Allison's best friend TJ convinced her that a weekend of live action role playing would be fun. Little did she know that they would soon find themselves fighting for their lives in an adventure much more than just a game.
More Fun and Games continues the adventures of Allison Duggan, her best friend TJ, and three other high school kids who thought they were off on a live action role play adventure only to find themselves magically transported into the game world. Having come to terms with their new existence, the five friends begin their long journey east toward the Arcanum and its evil wizard-king, Magnus. Not everything goes according to plan, however, and they find themselves in the midst of a mystery that could grant them powerful allies, or leave them among the casualties.
This eBook edition has been formatted to the highest digital standards and adjusted for readability on all devices. "Alice's Adventures in Wonderland" - Alice, a girl of seven years, is feeling bored and drowsy while sitting on the riverbank with her elder sister. She then notices a talking, clothed White Rabbit with a pocket watch run past. She follows it down a rabbit hole when suddenly she falls a long way to a curious hall with many locked doors of all sizes and gets stuck in a fantasy world populated by peculiar, anthropomorphic creatures. The tale plays with logic, giving the story lasting popularity with adults as well as with children. It is considered to be one of the best examples of the literary nonsense genre. Its narrative course, structure, characters, and imagery have been enormously influential in both popular culture and literature, especially in the fantasy genre.
"Through the Looking-Glass, and What Alice Found There" - Alice again enters a fantastical world, this time by climbing through a mirror into the world that she can see beyond it. There she finds that, just like a reflection, everything is reversed, including logic (running helps you remain stationary, walking away from something brings you towards it, chessmen are alive, nursery rhyme characters exist, etc).
Fiera, a witch, has stayed hidden all her life. When her parents die from a famine in early Medieval England, she decides to begin a new life elsewhere, first meeting Captain, a horse she can speak with, and then rescuing a witch child, Marie.Efar, a griffin, is tired of his life as a lady's man and wants to settle down. Just as he realizes Fiera's not the helpless child he first believed, a vicious band of highwaymen attacks, stealing Captain and mortally injuring Marie.As Fiera rushes to the nearby city of Chester to save Marie and Efar races after the stolen Captain, a dragon shifter prince, Bartheleme, plots to ruin their future.
Max is a mischievous student who uses her coding and hacking skills to perform pranks and to assist helpless animals. She transfers schools mid-year and makes friends with Danny who shares his love of ciphers and cryptic messages. They send secret coded messages, befriend a fierce guard dog, expose a crime ring, and plot to take down the school bully. Together they enter the school competition where they design and build a robot to show off their coding skills. Through many trials and challenges they learn about friendship, problem solving, and perseverance. Find out who wins the district robot competition and if the school bully will finally be stopped.